![]() ![]() ![]() The blacktail was the best all around handgun. Huge ammo capacity, high rate of fire, high damage, and fast reloads. The red9 was the slowest handgun with the worst fire rate and reload speed, and a low capacity magazine. with a stock it took up 5 more spaces than all other handguns, but it's exclusive gave it damage equivalent to the starting shotgun. #Re8 wolfsbane attachments free#Most people use the red9 or blacktail, but the punisher and standard handgun are most money efficient since they're free and conserve ammo well so that's good for people that also buy the tmp and/or mine thrower. Without unique bonuses or exclusive upgrades you're only left to compare DPS in RE8, and each gun outclasses the last in its category in almost every way. #Re8 wolfsbane attachments series#The molded being such complete non-threats is the biggest part of why RE7 isn't even in my top 5 series games. RE7 is just a mess in so many different ways and I think it only did so well because of the freshness of the first-person perspective and how hungry players were for slower-paced gameplay after three main-series games that were nothing but action-horror. Even on Madhouse, speedruns are basically just "lol there are enemies?" while you run from point to point, dump all the ammo you have because none of it has to be used to deal with enemies, etc. ![]() I mean, that's normal for virtually all RE speedruns, but at least in the other games you usually incur some kind of meaningful risk for evading instead of shooting. Only the crawling molded are actually capable of chasing and killing you, and those die to a single headshot from the starting pistol. RE2R fixed the issue that comes from combining slow, plodding enemies with players having the ability to aim precisely - zombies take the same amount of damage no matter where they're hit, and headshots' only advantage over center mass is that you have a small chance to pop their head on a crit. This means that in many cases, you're actually more likely to shoot their legs to knock them down.Īctually not only lycan enemies. I've tested it on VoS difficulty (since in VoS enemy health does not change depending on how good/bad you play), Wolfsbane has a hidden damage multiplier of 2. So if it is fully upgraded, on weapon stats it shows 2900, the real damage is 5800. This multiplier works for almost every enemy. Some number from my VoS difficulty testing(all weapons are fully upgraded): From my testing I found this multiplier is true for lycans, three daughters of lady d, varcolac, varcolac alfa, giant axe, the fishman boss, cybrogs and strum boss. ![]()
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